|Disney Infinity: 3.0 Edition|
Ninja Theory (Twilight of the Republic Play Set)
Studio Gobo (Rise Against the Empire Play Set)
United Front Games (Marvel Battlegrounds)
Sumo Digital (Toy Box Speedway)
|Distributor(s)||Disney Interactive Studios, LucasArts|
|Platform(s)||Xbox 360, Xbox One, PS3, PS4, Wii U, iOS, Android, PC, Apple TV|
|Release date(s)||PS3, Xbox 360, PS4, Xbox One, Wii U|
Germany: August 27, 2015
Africa/ EU: August 28, 2015
NA: August 30, 2015
Apple TV, PC, iOS, Android: 2015
Disney Infinity: 2.0 Edition
Disney Infinity 4.0 (cancelled)
Disney Infinity: 3.0 Edition, also known as Disney Infinity 3.0, Disney INFINITY: 3.0 Edition, and Disney INFINITY 3.0, is an action-adventure sandbox video game developed by Avalanche Software and published by Disney Interactive Studios. It is the sequel to Disney Infinity and Disney Infinity: 2.0 Edition, and was announced on May 5, 2015. The game was released in August 30, 2015 in North America, and on August 28, 2015 in Europe and other parts of the world. The game is available on Xbox 360, Xbox One, PS3, PS4, Wii U, iOS, Apple TV, Android, and PC. It features characters from Disney, Pixar, Marvel, and Star Wars properties. The slogan is "Great Characters. Great Adventures. Join Forces."
The game follows multiple plots, with a different one in each play set.
In the Star Wars: Twilight of the Republic Play Set, Anakin Skywalker, Ahsoka Tano, Obi-Wan Kenobi and Yoda travel to Geonosis after they are alerted that the Battle Droid factory has mysteriously been activated, and must discover who did it and why. The play set will take players to four different worlds (Geonosis, Coruscant, Naboo, and Tatooine) and will feature appearances by many Star Wars Characters, including Mace Windu, Jar Jar Binks, Cad Bane, and General Grievous, to name a few. There will also be a boss battle with Darth Maul.
The Star Wars: Rise Against the Empire Play Set will take players on an adventure through the galaxy with Luke Skywalker, Princess Leia, Han Solo, and Chewbacca as they try to defeat Darth Vader and the evil Galactic Empire. It will take players to at least four different worlds: Tatooine, Hoth (where the climax takes place), the Forest Moon of Endor, and The Death Star, and will feature appearances by many other Star Wars Characters just as the Twilight of the Republic Play Set does, including Biggs Darklighter, Jabba the Hutt, and Boba Fett.
The Inside Out Play Set takes players on a platforming adventure through the mind, in what is meant to be a sequel to the Inside Out film. When Riley Anderson falls asleep on the couch watching a horror movie, her subconscious is sent into a state of chaos, and her memories go flying all throughout Imagination Land. It is up to her emotions, Joy, Anger, Sadness, Fear, and Disgust, to retrieve them all, as they fight their way through the chaos of Riley's imagination, in both 2.5D and 3D gameplay.
The Star Wars: The Force Awakens Play Set takes you on a journey with Rey, Finn, Poe Dameron, and Kylo Ren where you travel to 3 different worlds: Takanda, Jakku, and finally to take down the Starkiller Base as you fight for the Galaxy. It will feature appearences by Han Solo, Unkar Plutt, and BB-8.
The Marvel Battlegrounds Play Set sets you in 8 different arenas as you fight robot duplicates of the marvel super heroes made by Ultron and Loki as they attempt to steal an infinity stone. It features four player combat mode as Maria Hill directs the overall mission setting.
The Finding Dory Play Set takes you back to the Marine Life Institute where you, with Nemo, Dory, Marlin, Bailey, Destiny and Hank have to save fish from becoming seagull bait because the MLI staff are draining all the water.
Two more Play Sets, one based on Moana and another based on Star Wars: Rogue One were teased, though both have been scrapped as the series has ended production.
The game is played in a 3D environment. Players can take control of certain characters from Disney, Pixar, Marvel, and Star Wars by placing a physical action figure of the character on a device known as the Disney Infinity Base, and can then use them to perform various tasks; for example, riding Vehicles & Mounts, using Packs and Tools (various objects that players can take hold of and use, normally as a weapon), activating buttons, defeating enemies, racing, and other things. The different characters also each have their own unique set of special abilities which make them unique. For example, some characters can fly, others have super strength, and others can climb up the sides of walls. The specific tasks that a player can perform differ slightly depending on which gameplay mode the player is in.
To enhance gameplay depth, there are also Power Discs. These are accessories that can be placed on the Disney Infinity Base in order to add something to the game that would not normally be there. There are two types of power discs: round power discs (also known as ability discs) and hexagonal power discs (also known as toy discs). Round power discs are placed under a figure to give a character a new ability, change a character's outfit, trigger an event, or summon a character to fight alongside the player. Hexagonal power discs are placed on the play set spot on the Infinity Base and grant the player access to a new toy (i.e., a Vehicle, Mount, Pack, or Tool) or Toy Box customization; they are always exclusive for use in Toy Box mode.
There are several modes of play in the game. Like the games before it, Disney Infinity 3.0 will be equipped with Toy Box mode and play sets. In play sets, the player plays through a narrative with a given set of Playable Characters, performing various missions that will advance the story and unlock new items (known as toys) to place in the toy box. Play sets are accessed by placing a special clear piece on the Disney Infinity Base. Only a certain set of franchise-specific characters can enter each play set; for example, the characters from Marvel Comics cannot enter the Star Wars play sets.
Toy Box mode places players in an environment where they can create custom creations using the toys they have unlocked along their way in play sets, from the toy store, or from Toy Box Games. They can place and connect various toys with the Magic Wand so that they do whatever the player wants them to. They can then upload their creations to the internet for others to play and enjoy. Players also have the ability to download and play toy boxes created and uploaded by others. Unlike play sets, the ability to enter Toy Box mode is already available in the game when purchased, and nothing is required to be placed on the Disney Infinity Base in order to play it. All Playable Characters can enter the Toy Box.
There are also Toy Box Games, as there were in Disney Infinity 2.0. These are special multilevel mini games that are accessed via special clear pieces similar to those that contain play sets. These games can help players unlock other exclusive toys. All Playable Characters can be used in them.
To top it all off, there is the Hall of Heroes. After playing as a character and leveling them up, players can travel to the Hall to observe their progress with that character. When a character is brought to level 1, it receives a statue, which is placed on display in the hall. Every few levels a character levels up, its statue changes its appearance. (It goes from bronze to silver, and finally to gold; only the Disney Originals Hall of Heroes uses this color change feature.) This game will have three halls of heroes: the Disney Originals Hall of Heroes (from 1.0), the Hall of Super Heroes (from 2.0) and a new hall built specifically for Star Wars characters.
It has been confirmed that the game will feature at least 21 new Playable Characters, as John Vignocchi has said that by the time everything for the game has been released, there will be over 100 playable characters among all three games,  Crystal Figures included. It has also been confirmed that the game will feature some characters that will require an update to the game in order to use them, meaning that they will require an internet connection in order to be used. These characters have not been revealed yet, will not be announced at launch, and will not be visible in the Hall of Heroes until the update is installed.
- Playable: Anakin Skywalker, Ahsoka Tano, Obi-Wan Kenobi, Yoda, Darth Maul, Luke Skywalker, Leia Organa, Han Solo, Chewbacca, Boba Fett, Darth Vader, Ezra Bridger, Sabine Wren, Kanan Jarrus, Zeb Orrelios, Rey, Finn, Poe Dameron, Kylo Ren
- Play Sets: Yes (3)
- Playable: Ultron, Hulkbuster, Captain America - The First Avenger, Ant-Man, Black Panther, Vision, Black Suit Spider-Man
- Play Set: Yes
- Playable: Mulan
- Play Set: No
- Playable: Olaf
- Play Set: No
- Playable: Spot
- Play Set: No
- Playable: Baloo
- Play Set: No
- Star Wars: Twilight of the Republic - Anakin Skywalker, Ahsoka Tano, Yoda, Obi-Wan Kenobi, Darth Maul (crossover character), Luke Skywalker (crossover character), Princess Leia (crossover character), Han Solo (crossover character), Chewbacca (crossover character), Darth Vader (crossover character), Boba Fett (crossover character), Ezra Bridger (crossover character), Sabine Wren (crossover character), Kanan Jarrus (crossover character), Zeb Orrelios (crossover character), Rey (crossover character), Finn (crossover character), Poe Dameron (crossover character), Kylo Ren (crossover character)
- Star Wars: Rise Against the Empire - Luke Skywalker, Princess Leia, Han Solo, Chewbacca, Darth Vader (crossover character), Boba Fett (crossover character), Anakin Skywalker (crossover character), Ahsoka Tano (crossover character), Yoda (crossover character), Obi-Wan Kenobi (crossover character), Darth Maul (crossover character), Ezra Bridger (crossover character), Sabine Wren (crossover character), Kanan Jarrus (crossover character), Zeb Orrelios (crossover character), Rey (crossover character), Finn (crossover character), Poe Dameron(crossover character), Kylo Ren (crossover character)
- Star Wars: The Force Awakens - Rey, Finn, Poe Dameron, Kylo Ren, Anakin Skywalker (crossover character), Ahsoka Tano (crossover character), Yoda (crossover character), Obi-Wan Kenobi (crossover character), Darth Maul (crossover character), Luke Skywalker (crossover character), Princess Leia (crossover character), Han Solo (crossover character), Chewbacca (crossover character), Darth Vader (crossover character), Boba Fett (crossover character), Ezra Bridger (crossover character), Sabine Wren (crossover character), Kanan Jarrus (crossover character), Zeb Orrelios (crossover character)
- Inside Out - Joy, Anger, Disgust, Fear, Sadness
- Marvel Battlegrounds Play Set - Hulkbuster, Ultron, Captain America - The First Avenger, Iron Man, Black Widow, Thor, Captain America, Hawkeye, Hulk, Falcon, Loki, Spider-Man, Nova, Iron Fist, Nick Fury, Venom, Green Goblin, Star-Lord, Gamora, Drax the Destroyer, Rocket Raccoon, Groot, Yondu, Ronan
- Finding Dory Play Set - Dory, Nemo
Power Discs no longer come in blind bags containing two. They are instead sold in themed packs where the content is visible, and each one contains four Power Discs. Each of these packages contain four discs that share something in common, which is referred to in the name of the package itself. These packages sell for an average retail price of $9.99 U.S.
The power discs announced for the game thus far are:
- Twilight of the Republic Power Disc Pack
- Galactic Team-Up: Mace Windu
- General Grievous' Wheel Bike
- Skies over Felucia
- Forest of Felucia
- Rise Against the Empire Power Disc Pack
- Princess Leia Boushh Disguise
- Rebel Alliance Flight Suit
- Slave I
- Y-Wing Starfighter
- Star Wars: The Force Awakens Power Disc Pack
- Finn's Stormtrooper Costume
- Poe's Resistance Jacket
- Resistance Tactical Strike
- Quad Jumper
- Tomorrowland Power Disc Pack
- Tomorrowland Time Bomb
- Retro Ray Gun
- Tomorrowland Stratosphere
- Tomorrowland Theme
- Zootopia Power Disc Pack
- Officer Wilde
- Meter Maid Judy
- Sahara Square Sands
- Stars Over Sahara Square
- Marvel Battlegrounds Power Disc Pack
- Cosmic Cube Blast
- Ghost Rider's Motorcycle
- Darkhawk's Blast
- Nova Corps Strike
Additionally, the Light Cycle and Light Jet, which were only available as digital exclusives in Disney Infinity 2.0, are available for all versions of Disney Infinity 3.0; however, unlike in the previous game, they are not Power Discs, but are available for purchase from the game's toy store. A Costume Change disc which gives Mickey his King Mickey outfit was also given out at D23 Expo only.\
Toy Box Games
In this game, there will be two new Toy Box Games, Toy Box Speedway and Toy Box Takeover. The former will be a racing game in the style of MarioKart; the latter will be a dungeon crawler style game similar to Escape from the Kyln. They are both sold separately from the game and from each other. Additionally, they will not be accessed with game discs as they were before, but by clear game pieces like those used for play sets.
- Farming - A new feature in the game allows you to start a farm to grow food to boost the stats of your sidekicks, for example Olaf Costume, so they can help you more in Toy Box Games. You can grow anything from flowers to weeds to food plants. There are over 20 different types of food plants you can grow, including corn, tomatoes, cotton candy, Mickey Pop, and even grubs.
- New Sidekicks - Unlike in Disney Infinity 2.0, many more Costumes can be used as Sidekicks, including some that were used only as regular costumes in the first two games; in all, there are around (not quite exactly) ninety-three sidekicks in the game. Also, Sidekicks in this game can do more than just fight, unlike those in Disney Infinity 2.0. They can be equipped with different gear that can be unlocked from various places in-game, including hats and weapons, which can change a sidekick's effectiveness and function. For example, equipping them with Thor's hammer Mjolnir tells the Sidekick to fight, while equipping them with the Seven Dwarfs' pick ax tells them to build a village. (This may or may not mean that there will be no true Toy Box Builders in this game.)
- Aerial Combos - The game introduces a new set of character attacks. By holding down the attack button, the player can uppercut an enemy into the air, which can be followed up with a set of attacks that can be performed while the enemies are still in the air, ending with the player sending the enemy flying off. There is also an aerial finisher attack that can be performed whilst the enemy is still in the air. These can be performed by any character with a lightsaber or any other short range weapon, and are done by holding down the attack button.
- Redesigned Skill Trees - The game introduces a new design for characters' Skill Trees. In the previous game, skill trees showed all unlockable abilities on one page. In this game, abilities are separated into four separate pages, with each page including all abilities of a certain type. For example, the page for health-related abilities is separate from the page for ranged attack upgrades.
- Course Charting - The game allows you to plot a course for some toys to follow. The player draws a path of dots on the ground, which all connect to each other. They can then program Cast Members, Enemies, Costumes, or Creativi-Toys to follow this path. This was designed to ease toy box building.
- Toy Machine - The Toy Machine will be a new feature in the game. Every toy box world will begin with a Toy Machine, a red machine that resembles a gumball machine, in it. When a player stands on a button near the machine, it will generate a capsule containing a toy that the player has already unlocked. This was so that players can more fully appreciate the many toys they unlock instead of forgetting about them and never being able to play with them.
All Disney Infinity 1.0 and Disney Infinity 2.0 Figures and Power Discs are forward compatible with the Disney Infinity 3.0 software. However, as with the last game, the play sets of previous games are not compatible. These play set pieces can still be used in the game, however, to unlock the toys that would normally be unlocked by playing that play sets in the games to which they belong. The Toy Box Games from Disney Infinity 2.0 are not compatible, either, although they too can be used to unlock the toys for the game.
Development and Design
As far back as 2012, when Disney bought Lucasfilm, the Disney Interactive team knew they would probably be doing a Star Wars-themed Disney Infinity game. However, even before this, when conceptual work was being done on Disney Infinity, the team played around with Star Wars characters in concept art just to see how broad their art style was and how many different franchises they could incorporate into it. The Disney Interactive development team was instantly excited about the prospect of making the game as soon as they heard the news of the acquisition, and immediately began asking their superiors if they could begin work on such a game, but Disney told them to slow down and plan out where they were going to go with the games. They decided that the first game would be based mostly on Disney/Pixar, the second would be based mostly on Marvel Comics, and the third would be Star Wars-themed.
When Disney first approached Lucasfilm about adding Star Wars to their game, they jumped the chance. They saw it as an opportunity to familiarize people with the storylines of the first six Star Wars movies at a time when The Force Awakens was about to be released. The Lucasfim employees had already played the Disney Infinity games, and were already familiar with what content they offered.
At first, the team did not know what Lucasfilm wanted them to do in terms of the tone of the game. When they first showed Lucasfilm the original trailer for the game, which takes a humorous tone, they told the team that the tone they were looking for was not the typical tone of the previous few games, which had been more humorous due to it being a kids' game. Lucasfilm asked the team to take a slightly more serious approach to the game, similar to the approach the films (Episode VII in particular) take. The team said that it has been a challenge to balance the tone of Infinity with that of Star Wars, but Lucasfilm feels it is important to get the balance right between the two.
To make the game as good as it could be, Disney hired eight different game designers to work on it, making it one of the biggest game development projects going on in the world at this time (according to John Blackburn).
LucasFilm, especially LucasFilm Art Director Hez Chorba, worked very closely with Disney Interactive on the play sets. According to Jeff Bunker and Sebastian Gallego, the team shared everything Lucasfilm, and was granted access to artwork, sets, and models inside the Lucasfilm archives that no one else outside of Lucasfilm had ever seen before. Lucasfilm helped the team make decisions that would cause the play sets to fit and make sense in the Star Wars universe, such as helping decide which Characters, Vehicles, etc., should go where in which play set from the vast canon of the Star Wars universe. They helped the team to really get inside the head of each character and to stay faithful to each character's beliefs at the time in the story in which they are depicted, as each character goes through a lot of changes throughout the course of the saga, which could make things difficult and confusing for the team to depict. For example, there was a time when the team needed to make a gate to put on Tatooine, so they made a wooden gate. When Lucasfilm saw it, they immediately pointed out that Tatooine has no wood anywhere on it, being a desert planet; this was something the team had not even thought of.
Chorba employed a unique technique in the Characters' designs: for each of the characters that usually only exist in animated form (for example, Ahsoka), the team was given a model of what the character would look like in the real world (sometimes even a picture of a person who looked like the character) for the team to model their design off of. This way, the team would be basing the design for each character off of a person instead of off of another cartoon character, so that the art styles of Disney Infinity and of the media the character originates from remain distinct. This is the method that Lucasfilm uses whenever they work on any project with animated characters, so that if they need to translate a character to a different medium, they can do so easily no matter what the medium is. (Because the characters from Star Wars Rebels were so new at the time of the game's development, there were no live-action references for those characters.)
A character's design process would occur something like this: first, Jeff Bunker and Chorba would work together to create the initial design of a Star Wars character. Hez would then make a 3D render of the figure and show the render to the person who had created the character, as per the agreement the Disney Interactive team has with Lucasfilm. The character's creator would then offer their opinion on how to make the character better, and they would work with the team until the figure was satisfactory.
The first characters the Disney Interactive artists started working on when they learned of the acquisition of Star Wars were Darth Vader and Yoda. The Disney Infinity development team put much consideration into which versions of what characters should make their way into the game. (For example, whether Obi-Wan Kenobi should be young, old, or have a figure of both.) In the end, the team decided that they only needed to make one figure for each of the characters except for Anakin Skywalker/Darth Vader, as the two incarnations of his character are completely different in both appearance and powers. The artists drew their inspiration for their designs from all of the different sources of Star Wars media, including the original Star Wars concept art from Ralph McQuarrie.
When the artists began to draw characters from Star Wars: The Clone Wars and Star Wars Rebels in the Disney Infinity artistic style, they began to realize that their artistic style looked almost identical to that of the series, just with slightly shorter and thicker characters. They at first didn't even know how they were going to design the Figures because they were almost already in the Infinity art style. The artists had not even thought of this before, having developed their signature art style back before the creation of the original Disney Infinity.
A great deal of thought went into which of the two main Star Wars play sets - Twilight of the Republic and Rise Against the Empire - would be included in the starter pack of the game. Twilight of the Republic was chosen for several reasons. Most important of those reasons was that Lucasfilm advised that they use the backstory Star Wars trilogy (though not necessarily The Clone Wars) in the starter pack rather than the original trilogy. Also, while the team was excited to work on Rise Against the Empire, having grown up with the original Star Wars trilogy, they understood that children, their target audience, were more familiar with the backstory trilogy and with Star Wars: The Clone Wars than they were with the original trilogy, due to when the films were released as well as a couple of other factors. They also really wanted to showcase their new lightsaber combat.
There were also multiple reasons that Star Wars: The Clone Wars was chosen for a play set rather than the films of the backstory Star Wars trilogy. One of these was that, after Lucasfilm requested that the backstory trilogy be included in the starter pack, the team felt that Clone Wars was the natural direction to take due to Disney Infinity's diverse audience. Another is that, due to the large number of both male and female gamers in the game's fan base, the team prefers to include at least one male and one female character with each play set and each starter pack, and Ahsoka seemed like a good choice. Ahsoka's unique set of abilities as a Jedi with dual lightsabers only sealed the deal.
For the game, the team made the decision to no longer sell Power Discs in blind bags, but to instead sell them in special packages so that fans know what they are getting. There were multiple reasons for the change: first, many fans requested that it be done that way. Secondly, the team had tried to set things up so that fans of the games would want to trade and share their power discs, but they felt as though this was not really working the way they had hoped. The team also noted that whenever they sold a power disc pack that told what was inside it, it sold well.
At first, Studio Gobo was tasked with the Twilight of the Republic Play Set and Ninja Theory with the Rise Against the Empire Play Set. This changed when Studio Gobo came to the Disney team and reminded them that they had been working with Vehicles in their games for a long time. This was where the team realized that they had brought Ninja Theory on board to work with the lightsaber combat, but they had put them in the play set focused on vehicles, and that Gobo were vehicle specialists, but they had put them in the play set driven by lightsaber combat. This prompted the team to switch developers on the play sets.
Sam Flynn and Quorra had already been released as digital exclusive playable characters in Disney Infinity 2.0 before being released as figures of this game. Many fans were upset that Disney chose to not make the Figures available to console players; when Disney saw the fan reaction to their decision, they rushed the figures into development.
As announced in the original announcement episode of Toy Box TV, the normal starter pack of the game would be available for a suggested retail price of $64.99 U.S., the lowest price that the game has ever sold for. This is because it now contains only two characters instead of the three sold in the previous game's starter pack, as well as not containing a Power Disc pack (like the first game) or Toy Box Games (like the second). According to John Blackburn, the primary reason for the change was that they want players to be able to choose the Playable Characters they want to buy instead of having them chosen for them. He said that for the first game, having three playable characters made sense due to the game having three play sets, but in the second game, they added three characters because they wanted players to be able to play multiplayer in the Toy Box, and they heard from fans after the fact that they wanted more control over which characters they got. For this reason, they changed the format to only two playable characters. Another reason Blackburn gave was that they want the price of the game to be as close to that of a regular game as possible.
To create the Twilight of the Republic Play Set, Disney Interactive brought in Ninja Theory, the gaming company behind games like Devil May Cry and Heavenly Sword. They were tasked not only with the play set's creation, but also with smoothing out the game's combat mechanics.
The play set was co-written by the Star Wars team at Lucasfilm.
Rise Against the Empire Play Set
To create the Rise Against the Empire Play Set, Disney Interactive once again enlisted the help of Studio Gobo, the company behind the Pirates of the Caribbean Play Set from the first Disney Infinity.
The Toy Box Games of this game have been much improved compared to those from Disney Infinity 2.0. The team's goal for the toy box games this time was to make them behave more like play sets than like something that could be easily built in the Toy Box, enhancing the presentation and overall quality. A reason for this is that when Disney performed a street study to find out more about how people were using their games, they discovered that players were not really using the two toy box games that were included in the starter pack. That coupled with the fact that they were not very happy with the quality of the toy box games from 2.0 caused them to rethink their approach with regards to the toy box games of 3.0. As part of this, they decided to allow all playable characters to play the games and to allow them to use any Power Discs, something they could not do in the first game. They also changed how the games would be accessed: rather than using small, hexagonal discs to access the games, players now use a clear play set piece to access the games, much like that used for a play set. This was in order to increase consumer awareness of the games. In order to increase the quality of the experience, they brought in Sumo Digital to build Toy Box Speedway. The Disney Infinity team talked for months about whether the best way to release these games was together as another part of 3.0 or each individually, as its own game that would still work with the Disney Infinity figures. Eventually, the team decided to leave the games as a part of 3.0, in order to keep things less confusing so that everyone knows that everything for Disney Infinity works with all the games, as well as to keep the price point lower than it would be if it were a separate game.
Toy Box Speedway
When Syndrome gets his hands on Merlin's Wand, he teams up with all the other villains, and it's up to the player to assemble every Disney, Pixar, Marvel and Star Wars characters to stop him before he destroys the toy box.
Star Wars Rebels
The team knew from the very beginning of the development of the game that they wanted to add characters from Star Wars Rebels into the game, and work began on the creation of those characters before the first episode of the series ever even aired. In fact, when the team first began to consider adding characters from the series to the game, they did not even know much about it, much less had they seen it. In the development process, Lucasfilm provided the team with a great deal of concept art and unfinished episodes so that they would know what Rebels was all about; the team loved what they saw. According to Jeff Bunker, the team watched everything they possibly could, so as to make these characters as good as they could possibly be. The team also went to the show's creators, including Dave Filoni and concept artist Kilian Plunkett, for help in designing the characters, as well as for final approval.
The creators of the series specifically asked the team to create the characters not in their season one designs, but in their season two designs, as season two would be the season that would be airing when the characters were released. Because the characters were basically finished by the time season one had its finale, this was a developmental challenge; the team was busily working to make last-minute changes to the characters to fit them to their season two designs.
During the development of this game, Disney Interactive took the time to remake and retune some of its core gaming mechanics in order to make sure that the game would be as good as it can possibly be. For example, they tasked Ninja Theory with retuning the game's combat mechanics, and Sumo Digital with retooling the driving mechanics.
A concern that some critics had with Disney Infinity 2.0 was the repetitiveness of the gameplay, especially the enemies and missions. To address these concerns, the developers added more different enemy types, which are all different, and require different tactics to destroy.
The combat in the new game is updated and improved for all Playable Characters, including those from Disney Infinity 1.0 and Disney Infinity 2.0. However, those characters have not been given many new moves (though there are some), because, according to John Vignocchi, the developers' priority for this game was to create a broader roster of characters for the new game. Vignocchi left the possibility open for the addition of new moves and abilities for those characters in the future. One of these improvements was the addition of aerial combo moves.
The existence of a third installment of the Disney Infinity series had been teased several times by John Vignocchi prior to the game's reveal. When asked to tease Disney's upcoming plans in an interview with newsarama.com, he replied, "2015 is not so far, far away anymore, is it?" In an interview with comicbooked.com, he said, "...as we expand the amount of playsets and characters and playsets that we have, over time, I can assure that we will become a “force” to be reckoned with." As a result, fans were expecting a Star Wars-themed third installment long before the game's existence was proven.
The game's existence was first revealed by a leak. On April 19th, 2015, Chinese retailer Taobao accidentally posted images of the boxes for Mickey Mouse and Mulan onto their site. Not only did this reveal the two characters, but it also revealed all the characters seen on the backs of their packaging, which included Sam Flynn, Quorra, Minnie Mouse, Olaf, Joy, Anger, Sadness, Fear, and Disgust. The leak was soon discovered by disneyinfinityfans.com, infinity inquirer.com, and iheartinfinity.com. Disney Interactive quickly requested that the stories be taken down, which they were; but by that time, it was too late, and the stories had already made their way to the major news websites.
This leak was then followed by a second subsequent leak on April 30th, 2015 by German retailer Saturn, which revealed an image of a starter pack which included Anakin Skywalker, Ahsoka, and a play set piece. The leak was discovered by diskingdom.com and posted on the site, but was later taken down at the request of Disney Interactive just as the previous leak has been. However, the official Disney Infinity Twitter account posted to Twitter later that day the words "Geduld du haben must", which are German for "Patience you must have", an obvious hint at a Star Wars-themed game.
Finally, on May 5th, 2015, GameInformer released the cover for the May issue of GameInformer Magazine. This cover imagery featured artwork of many of the leaked characters, including Ahsoka, Mickey Mouse, Joy, and Quorra, as well as previously unknown characters such as Hulkbuster and Ultron. Disney also finally unveiled the game's official trailer that day. As the day went on, Disney revealed more information via Toy Box TV, and gameinformer.com posted a special story about the game, revealing more information previously unrevealed.
Unlike Disney Infinity 2.0, no live webcast event was held to reveal this game.
The game was released on August 30, 2015 in North America, but in Germany, it was released on August 27, 2015. All other parts of Europe  got it on August 28, 2015, as well as South Africa. Australia and New Zealand still see the game release September 3, 2015.  As was the case with Disney Infinity 2.0, the game has multiple starter packs. The default starter pack of the game includes the game disc itself, Anakin Skywalker, Ahsoka Tano, the Star Wars: Twilight of the Republic Play Set, the Disney Infinity Base, and a web code card; it sells for a suggested retail price of $64.99. In addition to the normal starter pack, there is the Star Wars Saga Starter Pack. This starter pack, exclusive to the PS3 and PS4 versions of the game (as was the Disney Infinity: 2.0 Edition: Collector's Edition), includes everything from the normal starter pack, plus the Star Wars: Rise Against the Empire Play Set (almost a month before it is released on its own), Luke Skywalker, Princess Leia, and Boba Fett (long before he is released on his own); it also comes with a different web code card. (This is similar to the collector's edition from the previous game, which came with all of the Avengers, including Hulk, who could be obtained in the collector's edition a full month earlier than he could on his own.) This special edition starter pack sells for a suggested retail price of $114.99. and will be released at launch. Unlike with Disney Infinity 2.0, there will not be a Disney Originals starter pack.
In the U.S., the game is available for digital download for those players that already have bought the previous game. Players can download the game and then purchase the play sets and figures separately, using the Disney Infinity Base from the previous game to access the new content. Contrary to popular belief, this feature was actually available in Disney Infinity 2.0, but because it was not advertised, people did not know about it. The digital version was release at launch and cost $29.99, but a day later for PlayStation consoles.
In the United Kingdom, there is also an option to purchase only the game disc without the full starter pack. This option is mostly for players who have already purchased one of the games and do not want a second or third Disney Infinity Base. As with the U.S. digital option, players who choose this option can later buy the Star Wars: Twilight of the Republic Play Set and additional figures and Play Sets to add to the game.
As was the case with the other two games before it, the game will be released in multiple waves; while the exact wave number is yet unknown, at least three separate waves are confirmed. Wave one is confirmed to include the following:
- The game's starter pack
- The Star Wars Saga Starter Pack
- Star Wars: Twilight of the Republic Play Set
- Inside Out Play Set
- Mickey Mouse
- Minnie Mouse
- Sam Flynn
- Mulan (Best Buy exclusive)
- Twilight of the Republic Power Disc Pack
- Tomorrowland Power Disc Pack
- Rise Against the Empire Power Disc Pack (Europe only)
In December, the Star Wars: The Force Awakens Play Set and its native characters were released; and in January, the Star Wars: Rise Against the Empire Play Set and all of its characters - including Boba Fett - will be released to all consoles (having already been released as part of the Star Wars Saga Starter Pack). The Marvel Battlegrounds Play Set is set to release in March 2016.
So far, the game is confirmed for release on Xbox 360, Xbox One, PS3, PS4, Wii U, iOS, Android, and PC. John Blackburn has said that the game will probably not be released on PlayStation Vita the way that Disney Infinity 2.0 was.
John Blackburn has said that Disney Infinity 3.0 will mark the end of the launch of Disney Infinity in a sense. He said that the original vision for the game was for them to include content from everything that is owned by Disney. The team knew from the beginning of the game's development that the first game would be Disney/Pixar and the second would be Marvel, and then Disney bought Star Wars, the center of this game. For this reason, the team "feel like (they are) now all things Disney." He said that future installments of the game will include representation for all major groups of Disney content. On March 1, 2016, Blackburn confirmed that more figures and content will be made for 3.0 in 2016 instead of making a fourth game. However, he soon announced on May 10, 2016 that there will be no more figures and play sets in the Disney Infinity series.
- The land Vehicles in the game now play totally differently thanks to enhanced driving mechanics added by Sumo Digital. Every vehicle, including those from 1.0 and 2.0, will now feature better handling and maneuverability.
- All Star Wars Playable Characters are playable in all Star Wars play sets via Crossover Coins.
- The level cap for all Playable Characters is level 20, as it was in Disney Infinity 2.0.
- The game fixes some of the music and quotes that were omitted in 2.0, although the subtitles do not cover the Cars characters, Hulk and Syndrome, and one of Francesco's air trick quotes has still not been put back so far, and Mater does not say any.
- Mouth movements when characters speak has been improved.
- Certain characters from 1.0 have been nerfed during the transition to 3.0 to balance out with the rest of the cast (such as Violet and Sorcerer's Apprentice Mickey).
- For more game related media, see Disney Infinity: 3.0 Edition/Gallery.
- Disney Infinity D23 Panel News Round-Up!
- Star Wars™ Joins Forces With Disney, Disney•Pixar And Marvel In The All-New Disney Infinity 3.0 Edition
- GAME.co.uk Twitter (12:20 PM - 5 May 2015 Tweet)
- Recap: Disney Infinity Toy Box TV Live Edition 05/08/15
- https://www.youtube.com/watch?v=DWnA-yXUmJI Cite error: Invalid
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- REPORT: Disney Infinity 3.0 Digital Edition For Playstation Systems Releasing One Day Later
- Disney Infinity Announces Plans for 2016
- An Update on Disney Infinity