This is a List of Content Scrapped from the games in the Disney Infinity series.
Characters that never appeared in the games despite being planned to appear at one point. This does not include playable characters.
At one point, the Abominable Snowman from Monsters, Inc. was considered for inclusion in Disney Infinity and in the Monsters University Play Set, probably as a cast member. Although he appears in many pieces of concept art, he does not appear at all in the game, perhaps because he is such a minor character in the movies.
A piece of concept art from Disney Infinity 2.0 has been released depicting Badoon, an alien race from Marvel Comics and the archenemies of the Guardians of the Galaxy. The artist said that the Badoon were very early enemies in the games, likely from Marvel's Guardians of the Galaxy Play Set. They do not appear in the games. It has been confirmed that the Badoon were originally supposed to appear in Marvel's Guardians of the Galaxy, but Marvel currently does not own the rights to the Badoon. The film and play set were made simultaneously, so the Badoon were probably scrapped from the game around the same time they were cut from the movie.
In a piece of early concept art of non-playable characters for the Monsters University Play Set, Charlie Proctor, George Sanderson's scare assistant and a minor character from Monsters, Inc., can be seen. What his role in the play set would have been, along with why he was scrapped, remains unknown.
Dr. Heinz Doofenshmirtz
Although he was not seen in early gameplay footage or demos, Dr. Doofenshmirtz from Phineas and Ferb has been found in the coding of Disney Infinity. He does not appear in the final game except as a costume. It is currently unknown what exactly he was supposed to do, although it is possible he was a scrapped playable character or cast member. There is also a fan theory that there was originally supposed to be a Phineas and Ferb play set and that Doof, who would probably have been the boss of such a play set, was simply scrapped along with it, although no official evidence has been found to substantiate this theory. Exactly why he was scrapped remains unknown.
In a piece of early concept art of non-playable characters for the Monsters University Play Set, Fungus, Randall Boggs' scare assistant from Monsters, Inc., can be seen. What his role in the play set would have been, along with why he was scrapped, remains unknown.
In several early pieces of concept art for Disney Infinity, Grem from Cars 2 appears. He seems to have been a scrapped enemy. It is unknown exactly why he was scrapped, but it seems that when the Cars Play Set changed from a more spy-themed adventure to a racing game, Grem was replaced by Chick Hicks, who better fit the new theme of the play set. Pictured along with Grem in some of the art were several other lemons from the movie, indicating that they were supposed to be the main enemies.
In a piece of early concept art, Violet can be seen with her brother Jack-Jack, who is levitating above her. He does not appear in-game, but he is mentioned by Mrs. Incredible, wondering how he is doing having been left with Kari while the Incredibles protected the city. What his role in the game was to be, as well as why he was scrapped, remains unknown.
Pieces of early concept art of Omnidroids depicted some omnidroids that were smaller than the rest. It showed that the Ranged Omnidroids were supposed to deploy them by spitting them out of the top of their heads. Why the idea was scrapped remains unknown. The idea of a larger enemy spawning a small enemy was later used in Disney Infinity 2.0, where the large Symbiotes can produce the Symbiote Spawn.
Some early pieces of concept art for Disney Infinity depict the Muppets, namely Kermit the Frog, Fozzie Bear, Miss Piggy, The Great Gonzo, Animal, and Beaker. While most of those characters have been represented in the games in the form of costumes, the concept art seems to depict them as playable characters. For unknown reasons, they have not yet been included in that form in the games.
Oscar Diggs and Theodora
Prior to the release of Disney Infinity, photographs were taken of a store mock-up display that seemed to include concept art of Oscar Diggs and Theodora from Oz the Great and Powerful. The validity of the concept art has been questioned, however, as the image of Oscar and Theodora has not been seen anywhere else, and appears to have been added onto a known piece of concept art for the game which did not include them.
Aurora herself does not make an appearance in the final game, but a costume version of her is available beginning in Disney Infinity: 1.0 Edition.
At one point in development, Sarge from the Cars franchise was supposed to appear in Disney Infinity and in the Cars Play Set, probably as a cast member. Although he appears in concept art, he does not appear in the game. A possible reason for this was Finn McMissile's demotion from playable character to cast member, which required that an existing cast member be scrapped to make room. The fact that Finn is parked at Sarge's Surplus Hut in the game seems to support this.
Featured in a piece of early concept art for the Cars Play Set in Disney Infinity was Siddley, a spy plane from Cars 2 who works with Finn McMissile. He does not appear in the game, and what his exact function in the game was to be remains unknown.
Simba appeared on two pieces of alleged concept art of Disney Infinity along with other playable characters in the games, Captain America and Princess Aurora. This supposed concept art he appeared on is questionable in authenticity, so he may or may not have been considered as a playable character in the game. John Vignocchi later hinted at the reason why Simba wasn't in Disney Infinity was because of Character Mechanics and it'd be too hard to control a 4 legged animal.
In a piece of early concept art of non-playable characters for the Monsters University Play Set, Smitty, a can wrangler and minor character from Monsters, Inc., can be seen. What his role in the play set would have been, along with why he was scrapped, remains unknown.
In a piece of early concept art for Disney Infinity, Sparky from Frankenweenie appeared. It is currently unknown exactly how he was to be included in the game. Because he only appears in one piece of known concept art, he was probably scrapped early on in the game's development. Exactly why he was scrapped remains unknown, although a possible reason is the fact that has four legs, and quadrupedal characters are something that the game's developers have been somewhat reluctant to make in the past.
Multiple pieces of concept art of Disney Infinity feature The Underminer from The Incredibles, indicating that he may have been the original boss of The Incredibles Play Set before it was Syndrome, but he was scrapped from the final game, and makes no appearances therein. A possible reason for his removal is that he only appeared at the end of the movie, making him a somewhat obscure character compared to Syndrome, who would be more of a draw for those considering buying the game.
Arlo from The Good Dinosaur was originally planned to be a playable character in Disney Infinity: 3.0 Edition. However, he was cut due to a higher-up at Disney having low expectations for the movie, leaving Spot as the sole playable character from the film. In the final game, Arlo appears as a Mount.
At E3 2014, a developer on the games stated that Darkwing Duck, the protagonist of the show of the same name, was very close to being included in Disney Infinity: 2.0 Edition, but was scrapped. In the final game, a costume version of Darkwing appears.
In early demos and gameplay footage of Disney Infinity, much footage was seen of Ferb Fletcher from Phineas and Ferb acting as a playable character. Although it was widely believed before the release of Series 2 of the game that Ferb would be released as a playable character, he was not. His only appearance in the games is as a costume townsperson unlocked from the character chest of his brother Phineas. Ferb's character model was later found in the game's coding. A later hack into the game revealed that Ferb could be summoned as a playable character in the Toy Box, but he cannot perform any actions when spawned, indicating that he may not have been finished. A possible reason for his being scrapped is that he does not speak very much on the show, or perhaps enthusiasm for his character was not perceived as being very great. There is also a fan theory that there was originally supposed to be a Phineas and Ferb play set, although no official evidence has been found to substantiate this theory.
Jake Sully and Neytiri
In a piece of early concept art for Disney Infinity, Victor Frankenstein from Frankenweenie appeared. It is currently unknown exactly how he was to be included in the game, although he was probably supposed to be a playable character. Because he only appears in one piece of known concept art, he was probably scrapped early on in the game's development. Exactly why he was scrapped remains unknown.
At some point in development for Disney Infinity 1.0, there were plans to make a Frankenweenie Play Set. The play set was to be entirely in black and white, and Victor Frankenstein would've been a playable character. Based on his presence in early concept art, Sparky would also have played a role.
Baymax costume change
Stitch costume change
John Vignocchi has confirmed via Twitter that Stitch was at one point supposed to have a costume change power disc that would give him his Elvis Presley outfit from the movie; however, when the game's creators realized that they would have to pay money to Elvis' estate in order to include the disc, they backed off of it.
Good Morning America Set
In early demos and screenshots of the game, there was seen on a Packs and Tools Menu a tool called the Invisibility Wand. This tool does not appear in the game, however. Presumably, its function was to cause players to become invisible. The likely reason for its scrapping is that the Invisibility Device performs the same function, causing it to appear that the wand was replaced by it.
Before the release of Disney Infinity, on a website that appeared to show the portfolio of an art director of the game, some images were discovered of various items that ended up in the game, along with Emperor Zurg's Ion Blaster from the Toy Story franchise, apparently being displayed as a tool. The blaster itself is not unlockable in the final game, but is still used by Zurg himself in the Toy Story in Space Play Set. It has apparently also been found in the code of the game.
In early demos of Disney Infinity, there appeared a red and white helicopter vehicle, known simply as the Helicopter, or sometimes as the Rescue Helicopter. The reason for its removal from the game is unknown, though some believe that it is merely an early version of the Incredicopter rather than a separate vehicle.
Toy Box Castle Builder
In early beta tests of Disney Infinity 2.0, an extra Toy Box Builder called the Toy Box Castle Builder was spotted on the Toy Box toy selection menu. It used an updated model of the Grand Duke Costume that was never used in-game. Most likely he was to build using pieces from the Cinderella's Castle Building Set.
Unknown red helicopter
In early promotional images and videos for Disney Infinity, there was seen a red helicopter, very similar in design to Calico's Helicopter. This helicopter does not appear in the game, so it is currently unknown what it does, what franchise it is from, or even what it is called.
Unknown yellow car
In early promotional images and videos for Disney Infinity, there was seen a yellow car, which is somewhat similar to Tony Stark's Sports Car, but has a different body design. It does not appear in the games, so it is currently unknown what it does, what franchise it is from, or even what it is called. Some theories include it being an early version of the Autopia Car, or just a generic yellow car. Curiously, the car reappears in promotional art for Disney Infinity 2.0.
12-Inch Figure Series
Monsters University Sundial
In early beta demos of Disney Infinity, the developers showed off a sundial located at Monsters University which could be activated by the player to turn the environment from day to night. Although the developers did seem to emphasize this feature somewhat when discussing the game early on, they eventually decided to scrap the idea of players changing the time of day and added an automatic day/night cycle to the play set instead.
In a piece of early Disney Infinity concept art, released prior to the game's release, there was included a depiction of a rocket that would fall from the sky and spawn Omnidroids. While the spawner itself was not included in the game, it is very similar to the Sakaaran Pods from Disney Infinity 2.0, and may have inspired them.
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