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Use the following code to make a Skill Tree.

{{Skill Tree
|tab1 = |tab2 = |tab3 = |tab4 = |color = 
|HD1name = |HD1image = |HD1descr = |HD1points = |HD1notes = 
|HD2name = |HD2image = |HD2descr = |HD2points = |HD2notes = 
|HD3name = |HD3image = |HD3descr = |HD3points = |HD3notes = 
|HD4name = |HD4image = |HD4descr = |HD4points = |HD4notes = 
|HD5name = |HD5image = |HD5descr = |HD5points = |HD5notes = 
|HD6name = |HD6image = |HD6descr = |HD6points = |HD6notes = 
|HD7name = |HD7image = |HD7descr = |HD7points = |HD7notes = 
|HD8name = |HD8image = |HD8descr = |HD8points = |HD8notes = 
|HD9name = |HD9image = |HD9descr = |HD9points = |HD9notes = 
|HD10name = |HD10image = |HD10descr = |HD10points = |HD10notes = 
|HD11name = |HD11image = |HD11descr = |HD11points = |HD11notes = 
|HD12name = |HD12image = |HD12descr = |HD12points = |HD12notes = 
|SA1name = |SA1image = |SA1descr = |SA1points = |SA1notes = 
|SA2name = |SA2image = |SA2descr = |SA2points = |SA2notes = 
|SA3name = |SA3image = |SA3descr = |SA3points = |SA3notes = 
|SA4name = |SA4image = |SA4descr = |SA4points = |SA4notes = 
|SA5name = |SA5image = |SA5descr = |SA5points = |SA5notes = 
|SA6name = |SA6image = |SA6descr = |SA6points = |SA6notes = 
|SA7name = |SA7image = |SA7descr = |SA7points = |SA7notes = 
|SA8name = |SA8image = |SA8descr = |SA8points = |SA8notes = 
|SA9name = |SA9image = |SA9descr = |SA9points = |SA9notes = 
|SA10name = |SA10image = |SA10descr = |SA10points = |SA10notes = 
|SA11name = |SA11image = |SA11descr = |SA11points = |SA11notes = 
|SA12name = |SA12image = |SA12descr = |SA12points = |SA12notes = 
|MA1name = |MA1image = |MA1descr = |MA1points = |MA1notes = 
|MA2name = |MA2image = |MA2descr = |MA2points = |MA2notes = 
|MA3name = |MA3image = |MA3descr = |MA3points = |MA3notes = 
|MA4name = |MA4image = |MA4descr = |MA4points = |MA4notes = 
|MA5name = |MA5image = |MA5descr = |MA5points = |MA5notes = 
|MA6name = |MA6image = |MA6descr = |MA6points = |MA6notes = 
|MA7name = |MA7image = |MA7descr = |MA7points = |MA7notes = 
|MA8name = |MA8image = |MA8descr = |MA8points = |MA8notes = 
|MA9name = |MA9image = |MA9descr = |MA9points = |MA9notes = 
|MA10name = |MA10image = |MA10descr = |MA10points = |MA10notes = 
|MA11name = |MA11image = |MA11descr = |MA11points = |MA11notes = 
|MA12name = |MA12image = |MA12descr = |MA12points = |MA12notes = 
|RA1name = |RA1image = |RA1descr = |RA1points = |RA1notes = 
|RA2name = |RA2image = |RA2descr = |RA2points = |RA2notes = 
|RA3name = |RA3image = |RA3descr = |RA3points = |RA3notes = 
|RA4name = |RA4image = |RA4descr = |RA4points = |RA4notes = 
|RA5name = |RA5image = |RA5descr = |RA5points = |RA5notes = 
|RA6name = |RA6image = |RA6descr = |RA6points = |RA6notes = 
|RA7name = |RA7image = |RA7descr = |RA7points = |RA7notes = 
|RA8name = |RA8image = |RA8descr = |RA8points = |RA8notes = 
|RA9name = |RA9image = |RA9descr = |RA9points = |RA9notes = 
|RA10name = |RA10image = |RA10descr = |RA10points = |RA10notes = 
|RA11name = |RA11image = |RA11descr = |RA11points = |RA11notes = 
|RA12name = |RA12image = |RA12descr = |RA12points = |RA12notes = 
}}

The first two letters is for which part of the Skill Tree the Skill belongs (HD = Health and Defense, SA = Special Attack, MA = Melee Attack, RA = Ranged Attack). The number is for which Skill it is, so 1 is the first, 2 the second, etc. The last word is for the name, the image, the desription, how many Skill Points, and eventual notes, respectively.

Important Notes

  • The 'color' function is used to change the color of the headers. Use 'blue' for Marvel Characters, and 'orange' for Star Wars characters. The function can be ignored for Originals, as the defaut is set to 'purple'.
  • The 'tab1/2/3/4' functions changes the tab names. They are only to be used in Skill Trees from 2.0, where the default headings might not fit.
  • Images is to be set in center, and to be 200 pixels wide. This is done by adding 200px and center in source mode, like this:
    [[File:Health_Boost.png|200px|center]]
  • If the name of a Skill isn't defined, the Skill won't show up in the Skill Tree.

Examples

The following code:

{{Skill Tree
|color = orange
|HD1name = [[Super Jump]]|HD1image = [[File:Super_Jump.png|200px|center]]|HD1descr = Unlocks the characters Super Jump.|HD1points = 3|HD1notes = }}

Will generate this:

Name Description Notes
Super Jump
Super Jump
Unlocks the characters Super Jump.
3 Skill Points
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Here's an example of the first page of a Skill Tree:

Name Description Notes
Simmering Anger
Donald - Simmering Anger
Allows Donald to throw objects with added strength to cause more damage.
1 Skill Point
Donald can now throw an anvil, an old-school radio, a rubber-tire, and a sink.
Mid-Air Recovery
Mid-Air Recovery
Allows the Character to recover in mid-air by tapping the 'jump' button.
1 Skill Point
Ranged Attack Upgrade
Ranged Attack Upgrade
Increases the damage caused by objects Donald throws.
2 Skill Points
Off the Handle
Ranged Attack Rate
Increases the rate at which Donald can throw objects.
4 Skill Points
Ranged Attack Upgrade
Ranged Attack Upgrade
Increases the damage caused by objects Donald throws.
4 Skill Points
Uncontrolled Anger - Level 1
Charge Time - Level 1
Decreases the time needed to charge Simmering Anger
4 Skill Points
Uncontrolled Anger - Level 2
Charge Time - Level 2
Decreases the time needed to charge Simmering Anger
6 Skill Points
Ultra Ranged Attack Upgrade
Ultra Ranged Attack Upgrade
Increases the damage caused by objects Donald throws.
6 Skill Points
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